But when Nintendo say they’re staggering the release date for the new Zelda game ‘to make sure it’s perfect’, we’re inclined to agree.
Shigeru Miyamoto has had to backtrack somewhat on last month’s comment that production on the game was “going gangbusters” (yes, he apparently actually said that) to reach its original early 2011 release date.
In a chat with Pocket Lint, Miyamoto revealed the delay and explained what all the hold up is about.
“What we are focused on is creating gameplay mechanics so the gameplay experience feels very dense,” he said. “In fact, the overall experience is going to feel more dense. We hope that people will want to go back and replay the game once they finish it”.
While we hate delays as much as the next rabid Link fan, we can’t help but feel they’re doing the right thing if they want to maintain the franchise’s faultless legacy.