Many of us value the precious moments in receiving a brand new product. Perhaps some of us can remember the times we have opened new video game boxes and lavished the scent of a brand new game and cheering within ourselves that it is finally in our possession.
Overtime, in the efforts to improve and provide a better gaming experience, we have moved from 8-bit characters with limited actions to playing with our bodies and watching it all happen with graphics of such exquisite detail.
As video games started to age with us, the machines that run them have been modified to do more than simply allow a game to be saved and played. The consoles of today now allow us to play online, surf the web, watch movies, listen to music, and much more.
Nevertheless, in the creation of these powerful machines, there has been a risk of a possible price that would be payed on the future of new consoles. As video games are becoming more available to play electronically without the insertion of a physical CD into a gaming console, the need to have boxed games is dropping. To make matters drift onto this possible predicament, the use of applications for cellphones and tablets have taken the need to purchase games physically in order to use them to stop since it can now be done with the simple tapping of buttons.
Companies like Sega have made changes to focus on creating video games for download and have converted several of their hard-copy ones to apps for the iPod Touch, iPad, and Android. The applications themselves are also less expensive than those originally produced for the Xbox 360, PS3, or one of the other popular consoles.
As games are becoming more virtually available, updates can be done electronically as well for both games and consoles.
What is left for systems to do? If consoles already have the capability to do what they were intended to do and allow people to connect through social media and practically anything else that would require a computer, it appears that a need for new consoles might stop happening.